Astro Bro
Stack absurd weapons, share the arena, and try to keep the galaxy from getting too crowded.
Experiment: Inspired by Brotato, this was the first game Dad joined us in making.
Browser games, Mac downloads, motion experiments, and whatever we dream up next—made at home for family, friends, and anyone who wants to join in.
The game shelf
Finished favorites, lively experiments, and a few things we are still tinkering with.
14 games + 1 tool on the shelf
Stack absurd weapons, share the arena, and try to keep the galaxy from getting too crowded.
Experiment: Inspired by Brotato, this was the first game Dad joined us in making.
Build a crossover team, commit secret orders, and take two of three battlefronts in one final comic-book Clash.
Experiment: Made with Sol 5.6 and Astra 6 in Godot 4.6. Music made with Suno.
Choose your move in secret, lock it in, then watch everyone’s terrible ideas happen at once.
Experiment: All art and code were made with Codex Sol 5.6, with music from Suno v5.5 Pro.
Choose a faction, build an army, capture territory, and fight across sprawling 3D battlefields.
Experiment: Our largest game yet—turning an early 2D strategy game into a three-faction 3D battlefield while keeping hundreds of units fast enough for the browser.
Battle bots and friends in destructible arenas, or explore a sprawling world, build a base, and take to the skies.
Team up, protect the base, and turn each wave’s loot into enough upgrades to survive the next one.
Experiment: Inspired by Brotato and made with Claude Sonnet 4.5.
Grow big, eat everything, and survive the shrinking zone across solo, two-player, and LAN modes.
Experiment: Made with Claude Sonnet 4.6.
Choose a canine companion, explore the forest, and see what strange dog-sized adventures turn up.
Experiment: Made with Claude Sonnet 4.6.
Explore underground passages, forests, mountains, and floating islands on the journey toward Ultima power.
Build a maze, defend your side, and send trouble toward somebody else—or challenge the computer.
Experiment: Made with Claude Sonnet 4.6 and Godot 4.6—our second isometric game built with 3D assets.
Find the fastest line through twisty streets—and save a few ridiculous items for the final lap.
Experiment: Made with Claude Sonnet 4.6 and Godot 4.6—our first isometric game built with 3D assets.
A noir party game for 2–8 players on one screen. Blend into the crowd across five modes: Classic, Impostor, Hide & Seek, Protect the King, and Kingdom vs Kingdom.
Experiment: Original prototype with Claude Sonnet 4.6; noir overhaul with Codex and Godot 4.6. Illustrated environments, a Suno soundtrack, and ElevenLabs SFX and voiceover. Inspired by Hidden in Plain Sight.
Give the webcam some room, then duck, jump, punch, and weave through the obstacle course.
Experiment: Our first camera-tracking game, made with Codex Sol 5.6.
Open the camera once, calibrate the room, and send movement controls to the motion games.
Experiment: Built with Fable 5, Codex Sol 5.6, and Godot 4.6.
Keep a balloon airborne with hands, heads, feet, and whatever desperate move works next.
Experiment: A camera-controlled party game connecting browser motion tracking to a native Godot game.
Lean together to guide a marble through a living-room-sized maze without losing your balance.
Experiment: Built with Fable 5, Codex Sol 5.6, and Godot 4.6.
Our little workshop
Geland Games is our label for the things we make to play together. Some begin as a family joke, some as a weekend experiment, and a few become games we keep coming back to.